And since we're here at the end now, I'll share my sheet like Jin did!
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Togashi Saruko, formerly Shirayuki of the Ayakashi
Tribe: Ayakashi (+1 Awareness)
Clan: Dragon
Family: Saru, Togashi
School: None
Reputation: 3.5
Insight: 147
Status: 7.0
Glory: 9.0
RINGS
EARTH 2
- Stamina 2
- Willpower 2
WATER 2
- Strength 2
- Perception 3
FIRE 3
- Agility 3
- Intelligence 3
AIR 2
- Reflexes 2
- Awareness 4
VOID 3
SKILLS
Animal Handling 1
Courtier 1
Defense 3
Etiquette 2
Hunting 1
Investigation 2
Kenjutsu 3
Lore: Spirit Realms 1
Lore: Theology 1
Meditation 2
Perform: Dance 2
Perform: Song 2
Perform: Storytelling 3
Sincerity 2
Sleight of Hand 1
Staves 1
Stealth 2
Temptation 1
Tea Ceremony 1
ADVANTAGES
Ally: Shinsei (1 Influence/ 1 Devotion) [Earned in game]
- You have a close friendship. Your ally would go out of his way to help you, but not risk his honor.
Blissful Betrothal [Social] (3) [Earned in game/end of game for marrying Togashi]
- You have come to truly love your spouse. The match provides you with social connections, and allow you to purchase the following Advantages for two points less (to a minimum of 1 point): Gentry, Kharmic Tie (Togashi only), Social Position, and Wealth.
Clear Thinker [Mental] (3)
- You possess a sharp mind and keen powers of perception, making it very difficult for others to decieve you. Whenever you make a Contested Roll against someone who is attempting to confuse or manipulate you in any way, you gain a bonus of +1k0 to the total of your roll.
Enlightened [Spiritual] (5 for Dragon, +2 after creation)
- Your spiritual journey toward complete harmony with the universe as a whole has begun to reach its destination. In addition to whatever storyline effects your GM may choose to bestow on you, you also find it easier to enhance your connection to the Void. When you are using Experience Points to increase your Void Ring, the total cost is decreased by 2 points each time.
Great Destiny [Spiritual] (5 points)
- The kharmic cycle has some great purpose in store for you, and the Celestial Order will conspire to keep you alive, no matter what, until your destiny can be fulfilled. Once per session, when you would suffer Wounds that would kill you, you are reduced to a single Wound remaining instead. This will only happen once per session, as there are limits to the extent that the Heavens will intervene in mortal affairs.
Medium [Spiritual] (4 points)
- You have a strong connection with the Spirit Realms beyond your own. Though you may not physically travel to the other Realms, you may project your spirit into them by entering deep concentration. Your spiritual projection is malleable, and whenever you encounter other spirits while in this state they will treat you as one of their own unless you choose to reveal your status as outsider to them.
Seven Fortunes' Blessing: Benten [Spiritual] (4 points)
- The Fortune of Romantic Love has showered you with her blessings. Whenever you are attempting to persuade someone, regardless of the circumstances, you gain a bonus of +0k1 to the total of the Social Skill roll in question. This only applies to persuasion, not coercion.
Soul of Artistry: Artisan [Mental] (4 points) [Earned in game]
- Any time you would be required to make an Unskilled Roll using an Artisan Skill, you are considered to have 1 rank in that Skill.
Touch of the Spirit Realms: Sakkaku [Spiritual] (4 points for Ayakashi]
- Gain a bonus of +1k1 on Sincerity (Deceit) rolls.
Touch of the Spirit Realms: Tengoku [Spiritual] (5 points) [Earned in game]
- You gain a bonus of +2k0 on Earth Ring rolls to resist the Shadowlands Taint.
Voice [Physical] (3 points)
- You have a voice that others find pleasing in virtually every respect. Gain +1k1 on any erform Skill roll that utilizes your voice, such as Perform: Singing or Perform: Oratory.
Wealthy [Material] (1 points)
- 2 additional "koku".
DISADVANTAGES (10)
Haunted [Spiritual] (3 points)
- Haunted by a saru-ancestor or possibly one that is even still alive, who pokes in from time to time to butt into your business. -1k1 to one roll once per session.
Permanent Wound [Physical] (4 points)
- The cold of winter and the journey through the Spirit Realms weakened you. First Wound rank is always considered full.
True Love: Togashi [Mental] (3 points)
- You truly love your spouse. Whenever you are in a position where you must choose between love and duty, you must spend a Void Point before you can choose your duty over your love.
Wrath of the Kami: Fire [Spiritual] (3 points)
- The icy grip of winter never really left, making you vulnerable to the ferocious fire kami. Fire spells cast against you confer one Free Raise on the Spell Casting Roll.
TECHNIQUES:
None
SPECIAL:
Lotus Flower Tattoo: "The lotus flower represents purity and enlightenment. It grows in muddy water, and it is this environment that gives forth the flower’s first and most literal meaning: rising and blooming above the murk to achieve enlightenment. The second meaning, which is related to the first is purification. It resembles the purifying of the spirit which is born into murkiness. The third meaning refers to faithfulness. Those who are working to rise above the muddy waters will need to be faithful followers. The color bears importance for the nature of the lotus flower. A red lotus, such as this tattoo, refers to compassion and love."
This Tattoo functions identically to the Crane Tattoo in the Corebook.
When you activate this tattoo, you gain a number of bonus dice equal to your School Rank plus your Air Ring. These dice may be spent on any Social Skill Rolls. Each die contributes a bonus of +1k0. If these bonus dice are not used within an hour, they are lost. You may not add more bonus dice to a single roll than your Void Ring. This tattoo is considered active the entire hour, and if another tattoo is activated, any unspent dice from this tattoo are lost.