Seeker of Knowledge School (Ready for Review)
Posted: Tue Jun 16, 2020 10:08 pm
Seeker of Knowledge School [Bushi/Ninja]
Based out of the Imperial Library movement, the Spider chose to expand their studies outside of the pure mission to collect information about Jigoku and the Shadowlands, and include deep research with applied studies, notably in the fields of medicine, anatomy, herbology and metallurgy. While the library was open to other members of the Empire, the Spider restricted subjects they deemed particularly dangerous, and formed a group known as the Seekers of Knowledge to go out and study the world at large, studying anything that they considered secret or dangerous. This role leaves them predisposed as intelligence gatherers and spies for the Spider, as their ability to get into dangerous places to gather knowledge makes them predisposes them to this task, but the Seekers are adamant that they do not blindly collect knowledge for their lords.
A tradition begins to form as members achieve a level of Insight to enjoy the benefits of "Specialized Study". Those who achieve that level receive an unofficial title based on your field of study. For example, a student of Medicine might be a "Seeker of Life" while a student of toxins would be "Seeker of Weakness" or a researcher of the taint or oni would be "Seeker of Jigoku". The title may change as a response to achievement or divergence to another school or Path.
Benefit: +1 Reflexes
Skills: Calligraphy (Cipher), Craft (Poison), Hunting, Lore (choice of subskill), Ninjutsu, any one Weapon skill, Stealth
Honor: 3.0
Outfit: Ashigaru or Light Armor, Sturdy Black Clothing, Daisho, one weapon of choice, Traveling Pack, 5 koku
Rank 1: The Path of Secrets
The search for knowledge can take you anywhere, and you learn to steel yourself against the opinions of others for your methods...and your results. You lose no Honor for use of Low Skills or Ninjutsu Weapons in the service of the Seekers of Knowledge or Spider Clan (subject to GM approval). You gain +1k0 with Stealth and Hunting skill Rolls.
Rank 2: Armor of the Wary
The Seeker knows that the best armor is to not be seen. Even in pitched battles, their ability to keep silent makes them harder to pin down. When wearing light armor, ashigaru armor, or no armor, you may add your Stealth Skill Rank to your Armor TN. The bonus to Stealth and Hunting Rolls increases to +1k1.
Rank 3 Enhanced Study
For Seekers of Knowledge, the accumulation of knowledge is important for practical, as well as philosophical reasons, and the fruit of their studies makes them experts in their fields of choice. For any Craft or Lore subskill you take a rank in gain an extra +1k0 on your roll. When spending a Void Point to augment on the Skill Roll for an applicable Craft or Lore check, you gain a bonus of +2k2 instead of +1k1. These effects are not cumulative. In addition, you may additional raises to increase to increase or decrease the TN of any effect of an item you craft, either making it to use or more difficult to resist.
Rank 4: Death of Papercuts
While Seekers tend to not be frontline combatants, the necessity to defend themselves to survive long enough to bring information home is drilled in through experience. You may make an attack with a school weapon skill as a Simple Action rather than a Complex Action.
Tech 5: Know Thy Enemy
The Seeker is a deadly opponent of anything they have studied. The Seeker gains the highest relevant Lore Skill as a bonus to Stealth, Hunting, and TN. If the applicable Lore skill rank is at least 5, the enemy cannot declare Raises. If it is at least 7, the enemy cannot use Void or equivalent Trait against the Seeker (note for the purposes of this Tech, reducing damage is not considered using Void against the Seeker).
Based out of the Imperial Library movement, the Spider chose to expand their studies outside of the pure mission to collect information about Jigoku and the Shadowlands, and include deep research with applied studies, notably in the fields of medicine, anatomy, herbology and metallurgy. While the library was open to other members of the Empire, the Spider restricted subjects they deemed particularly dangerous, and formed a group known as the Seekers of Knowledge to go out and study the world at large, studying anything that they considered secret or dangerous. This role leaves them predisposed as intelligence gatherers and spies for the Spider, as their ability to get into dangerous places to gather knowledge makes them predisposes them to this task, but the Seekers are adamant that they do not blindly collect knowledge for their lords.
A tradition begins to form as members achieve a level of Insight to enjoy the benefits of "Specialized Study". Those who achieve that level receive an unofficial title based on your field of study. For example, a student of Medicine might be a "Seeker of Life" while a student of toxins would be "Seeker of Weakness" or a researcher of the taint or oni would be "Seeker of Jigoku". The title may change as a response to achievement or divergence to another school or Path.
Benefit: +1 Reflexes
Skills: Calligraphy (Cipher), Craft (Poison), Hunting, Lore (choice of subskill), Ninjutsu, any one Weapon skill, Stealth
Honor: 3.0
Outfit: Ashigaru or Light Armor, Sturdy Black Clothing, Daisho, one weapon of choice, Traveling Pack, 5 koku
Rank 1: The Path of Secrets
The search for knowledge can take you anywhere, and you learn to steel yourself against the opinions of others for your methods...and your results. You lose no Honor for use of Low Skills or Ninjutsu Weapons in the service of the Seekers of Knowledge or Spider Clan (subject to GM approval). You gain +1k0 with Stealth and Hunting skill Rolls.
Rank 2: Armor of the Wary
The Seeker knows that the best armor is to not be seen. Even in pitched battles, their ability to keep silent makes them harder to pin down. When wearing light armor, ashigaru armor, or no armor, you may add your Stealth Skill Rank to your Armor TN. The bonus to Stealth and Hunting Rolls increases to +1k1.
Rank 3 Enhanced Study
For Seekers of Knowledge, the accumulation of knowledge is important for practical, as well as philosophical reasons, and the fruit of their studies makes them experts in their fields of choice. For any Craft or Lore subskill you take a rank in gain an extra +1k0 on your roll. When spending a Void Point to augment on the Skill Roll for an applicable Craft or Lore check, you gain a bonus of +2k2 instead of +1k1. These effects are not cumulative. In addition, you may additional raises to increase to increase or decrease the TN of any effect of an item you craft, either making it to use or more difficult to resist.
Rank 4: Death of Papercuts
While Seekers tend to not be frontline combatants, the necessity to defend themselves to survive long enough to bring information home is drilled in through experience. You may make an attack with a school weapon skill as a Simple Action rather than a Complex Action.
Tech 5: Know Thy Enemy
The Seeker is a deadly opponent of anything they have studied. The Seeker gains the highest relevant Lore Skill as a bonus to Stealth, Hunting, and TN. If the applicable Lore skill rank is at least 5, the enemy cannot declare Raises. If it is at least 7, the enemy cannot use Void or equivalent Trait against the Seeker (note for the purposes of this Tech, reducing damage is not considered using Void against the Seeker).