Rolling and Orokos

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Canary
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Joined: Thu May 07, 2020 11:50 am

Rolling and Orokos

Post by Canary » Mon May 11, 2020 12:28 pm

We'll be using >Orokos< to roll dice for this game. Rolls made on other dice rolling programs will not be considered valid rolls.


Here is a brief walkthrough of how Orokos works.

First, you need to sign up for an account to roll dice.


When Rolling Dice:

* Place your character's name in the Character box.

* Place "Dawn of the Empire" in the Campaign box, just like that, without the quotation marks. If you do not do this, the roll will not show up in the Dawn of the Empire campaign folder, and your roll will not count. Please do not forget this step, and be aware if you accidentally put another game's name in.

* Place the description for your roll in the Description box. This is where you note what you're rolling, why, what day and time, and any Raises that you're calling.

* Finally, you just need to put your dice code in the Dice to Roll box and hit the "Roll 'em" button. The code is a bit different from invisible castle:


If you want to roll five ten-sided dice and keep two of them, with exploding 10s, that would be 5k2 in L5R terms. To make that work in Orokos, it would look like this:

5d10o10k2

The "5d10" is five ten-sided dice, the "o10" is exploding 10s, and the "k2" is keep highest.

If you wanted to keep the lowest dice, such as when you're sparring, you would use "l2" instead of "k2" in the example above.

5d10o10l2


If you don't want your dice to explode - such as with an unskilled roll - just remove the "o10" part of the equation and go from there:

5d10k2


The most important thing is that you have everything in its specific order: each "rule" must go in the order above (and there's a pull-down help list in the roller to explain it) or you'll just get an error message. For instance, you must have the "5d10" before the "o10" which must be before the "k2."


If you need to roll multiple dice (such as three rolls at once), you would prefix this with N#, where N is the number of times you want to roll. For instance, to roll the 5k2 listed above three times, you would need to put:

3#5d10o10k2


The last bit of coding applies if you're rolling a skill for which you have a relevant emphasis, such as the Honesty emphasis for Sincerity when making a Sincerity (Honesty) roll. In this case, you add the "roZ" coding to ensure that it rerolls dice results of "Z" or lower (in our case, Z will usually equal one). Using the above 5k2, that would look like this:

5d10ro1o10k2



Noting Raises and Purpose

Please remember to note why you're rolling dice and any Raises you might be calling on your roll. If you do not note your number of Raises - or you call one Raise when you intended to call three, or visa versa - then you're out of luck, because what you wrote in the description section is what counts.

If you somehow make a mistake when making a roll, contact a GM before you reroll, so that we understand the circumstances and don't just assume that you're cheating by rolling again.

If you have any questions, please feel free to start up a topic in your private forum.


Rerolls

If you forget something that will give you a better dice pool on your rolls, then your previous rolls stay in place. If you forget something that would result in a worse dice pool, then you still have to reroll with the appropriate modifiers.

If this happens, please leave a note in your Private Forum so that we're aware of the dice pool discrepancy.


Cheating

If you get caught cheating, rolling multiple times as opposed to just missing something, you will be removed from the game.
GM + Bird + Glorious Plumage + Experienced

"Is the dark side stronger?"
"No, no, no. Quicker. Easier. More seductive."

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